@ -486,7 +486,9 @@ and things should become more clear.
<br>
<br>
16. <ahref="#16">If you roll the floppy density counter down to 0 and then try go back up towards 1440 and 1722, you get very funny figures.</a>
16. <ahref="#16">If you roll the floppy density counter down to 0 and then try go back up towards 1440 and 1722, you get very funny figures.</a>
</a>
</a>
<br>
17. <ahref="#17">Changing from gz to bz2 compression for the boot image in the main section has no effect and gzip is still exectuted.</a>
<br>
<P><aname="1"><b>What's the advantage of using this program?</b></a> <ahref="#FAQ">[back]</a></P>
<P><aname="1"><b>What's the advantage of using this program?</b></a> <ahref="#FAQ">[back]</a></P>
@ -1232,6 +1234,28 @@ page up with the second button to 1440 and step with the first button to
<LI> Ctrl-V Paste from clipboard </LI>
<LI> Ctrl-V Paste from clipboard </LI>
</UL>
</UL>
<p><aname="17"><b>Changing from gz to bz2 compression for the boot image in the main section has no effect and gzip is still exectuted.</b></a> <ahref="#FAQ">[back]</a></p>
<p>
In the main section to two check boxes are just indicators of what
compression has been used on the root filesystem.
Gz if gzipped, and bz2
in bzip2ed, and gz if uncompressed.
Usually, the compression is
auto-detected, but if it isn't you can manually choose the compression
type, or override the real compression type.
In the ARS you can actually
compress a root filesystem after it has been created by turning
compression on, choosing a compression type, and pressing the Accept
button.
Basically, the main section just assumes you already have a
compressed filesystem, this will change in the future; however, actual
compression is done either in the ABS (not yet) or the ARS, the main
section is just used to put together the parts.
<p>
<IMGALT="Larry Ewing's Penguin celebrates in gBootRoot."SRC="images/peng-movie.4.gif">
<IMGALT="Larry Ewing's Penguin celebrates in gBootRoot."SRC="images/peng-movie.4.gif">