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require 'geocoder'
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require 'geocoder/railtie'
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require 'geocoder/calculations'
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Geocoder::Railtie.insert
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class City < ActiveRecord::Base
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geocoded_by :address
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translates :city
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reverse_geocoded_by :latitude, :longitude, :address => :full_address
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after_validation :geocode, if: ->(obj){ obj.country_changed? or obj.territory_changed? or obj.city_changed? or obj.latitude.blank? or obj.longitude.blank? }
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def address
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([city!, territory, country] - [nil, '']).join(', ')
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end
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def get_translation(locale)
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location = Geocoder.search(address, language: locale.to_s).first
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# if the service lets us down, return nil
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return nil unless location.present?
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searched_component = false
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location.data['address_components'].each do | component |
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# city is usually labeled a 'locality' but sometimes this is missing and only 'colloquial_area' is present
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if component['types'].first == 'locality'
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return component['short_name']
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end
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if component['types'] == location.data['types']
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searched_component = component['short_name']
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end
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end
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# return the type we searched for but it's still possible that it will be false
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searched_component
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end
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# this method will get called automatically if a translation is asked for but not found
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def translate_city(locale)
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translation = get_translation(locale)
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# if we found it, set it
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if translation.present?
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set_column_for_locale(:city, locale, translation)
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save!
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end
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return translation
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end
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def self.search(str)
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cache = CityCache.search(str)
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# return the city if this search is in our cache
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return cache.city if cache.present?
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# look up the city in the geocoder
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location = Geocoder.search(str, language: 'en').first
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# return nil to indicate that the service is down
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return nil unless location.present?
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# see if the city is already present in our database
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city = City.find_by_place_id(location.data['place_id'])
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# return the city if we found it in the db already
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if city.present?
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CityCache.cache(str, city.id)
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return city
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end
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# otherwise build a new city
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component_alises = {
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'locality' => :city,
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'administrative_area_level_1' => :territory,
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'country' => :country
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}
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city_data = {
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locale: :en,
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latitude: location.data['geometry']['location']['lat'],
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longitude: location.data['geometry']['location']['lng'],
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place_id: location.data['place_id']
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}
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# these things are definitely not cities, make sure we don't think they're one
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not_a_city = [
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'administrative_area_level_1',
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'country',
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'street_address',
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'street_number',
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'postal_code',
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'postal_code_prefix',
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'route',
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'intersection',
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'premise',
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'subpremise',
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'natural_feature',
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'airport',
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'park',
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'point_of_interest',
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'bus_station',
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'train_station',
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'transit_station',
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'room',
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'post_box',
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'parking',
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'establishment',
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'floor'
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]
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searched_component = nil
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location.data['address_components'].each do | component |
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property = component_alises[component['types'].first]
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city_data[property] = component['short_name'] if property.present?
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# ideally we will find the component that is labeled a locality but
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# if that fails we will select what was searched for, hopefully they searched for a city
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# and not an address or country
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# some places are not labeled 'locality', search for 'Halifax NS' for example and you will
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# get 'administrative_area_level_2' since Halifax is a municipality
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if component['types'] == location.data['types'] && !not_a_city.include?(component['types'].first)
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searched_component = component['short_name']
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end
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end
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# fall back to the searched component
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city_data[:city] ||= searched_component
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# we need to have the city and country at least
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return false unless city_data[:city].present? && city_data[:country].present?
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# save the new city
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city = City.new(city_data)
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city.save!
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# save this to our cache
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CityCache.cache(str, city.id)
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# and return it
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return city
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end
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end
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